Van Buren Development History Edit
Work on Van Buren started once before but was cancelled in favor of Fallout Tactics: Brotherhood of Steel and the Black Isle staff was put to work on Icewind Dale. It started once again but was once again cancelled in favor of Fallout: Brotherhood of Steel, and the Black Isle staff was put to work on Baldur's Gate III: The Black Hound. Following the cancellation of the Black Hound, work on Fallout 3 started once again. Nearing completion, Titus Software cancelled Fallout 3 in favor of Fallout: Brotherhood of Steel 2 and the Black Isle Staff was put to work on Baldur's Gate: Dark Alliance II
Looking to get money to pay off their massive debts, Interplay knew they had to sell the rights to Fallout. Bethesda was the highest bidder and Interplay immediatly gave it to them on one condition, they get the rights to make Fallout Online.
Fallout 3 Edit
Bethesda released their Fallout 3, it featured only Real-Time Gameplay and no Tactical Gameplay. The game was featured on third person and first person perspective, not isometric. Nevertheless, the game was critically recieved and spawned a sequel, Fallout: New Vegas.
Obsidian Entertainment Edit
Obsidian Entertainment was what became of the Black Isle Studios staff, due to the team of Obsidian's long experience with Fallout. Much of Van Buren's plot was created to be canon with explanations in Fallout: New Vegas. Fallout: New Vegas also uses many ideas not considered canon from Van Buren.