Interplay Entertainment Wiki
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Baldur's Gate III The Black Hound

Baldur's Gate III: The Black Hound. A much anticipated title, but it was canceled.

Interplay Entertainment

The King of RPG's and Black Isle Studios

From humble beginnings, Interplay Productions was founded by Brian Fargo. The first projects were non-original and consisted of software conversions and even some military work for Loral Corporation, nothing special. Then they met the Godfather, they met Activision. Activision told Interplay to talk to him at his daughters wedding. This is where Activision gave Interplay a deal for $100 000, Interplay had to develop three text adventures. After delivering, Interplay became the Prince of RPG's, as Square went on a break that it could never return from. Interplay Productions then made Dragon Wars for Activision and two games for EA. After that Interplay moved from being the Prince of RPG's to the King of RPG's, Interplay began to self-publish its own games and publish others games. It even managed to publish games for Blizzard. Then Interplay spawned a child from a disastorous affair with an unknown child, but the child, Black Isle Studios, was not at all bad. Interplay then changed his name to Interplay Entertainment.

BioWare: The Duke of RPG's

Interplay, going on a quest to the coast met the Wizards of the Coast. A strange group who gave Interplay a right, the right to create DnD Video Games. Interplay started off bad with Descent to Undermountain. Black Isle Studios then went on to develop Fallout, a revolutionary new game. Interplay also had children with Activision, she was younger than Interplay but just more famous, but they were not as loved as Black Isle Studios. Black Isle Studios continued to revolutionize video gaming with the release of Planescape: Torment, a D&D game, to continue their D&D Fame, Black Isle Studios created Icewind Dale and Icewind Dale II, but Interplay had found their true D&D Developer, Black Ise was only to develop one more D&D game, because BioWare had stepped out of Interplay's shadow. Black Isle Studios had died from a rare disease. Then Interplay's other children died of the same disease. Interplay went into depression and gave Bethesda the right to develop every Fallout Game except an online one.

Then Interplay met BioWare, BioWare was just a child, 17 years old, when Interplay found him, BioWare's father refused to let BioWare create video games. Interplay entered a deal with BioWare's father to train the young child. Interplay then trained BioWare and made BioWare the Duke of RPG's. Interplay made BioWare what it was by having it create D&D Games. After releasing Interplay's ever-popular Baldur's Gate, BioWare knew that Interplay would not survive his depression and left their shadow by gaining acclaim from thier commision for Atari : Neverwinter Nights. BioWare then entered the Land of Electronic Arts. BioWare, since, only remembers its Interplay Days and only hears of small news from Interplay, while the latter hears of BioWare's huge success in the Land of EA. Interplay always congratulates itself for its success.

Interplay left, only to be seen in rare encounter for six years.

Return

Interplay then got into a fight with Bethesda over the rights of Fallout Online, but then Interplay met Masthead, his new best friend. As Interplay fought with Bethesda, Masthead started work on Fallout Online, The King of RPG's has returned.

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Mr. Youtube, also known as Knight12ify, Knight, Schmeater and Cutlock is the leader of this wiki. Also known as its Caesar.

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